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Posted

We're gonna do this at the Fall Shoot.

Just got range reports from a buddy that shot one today in Payson, AZ.  Never heard of it.  Had lunch with him after the Accurized AR Match yesterday, and he didn't mention he was doing this today, or I would have went with him.

We'll do it for the Fall Shoot...   :thumbup:

https://long-gong.com/

 

Posted
1 hour ago, shooterrex said:

Right now it's just got a 4X for squirrels. 

For 300 yards, with 22 LR, that's 39 MOA, I know for a fact, from previous experience with the (Matt Cross) MOA scope, up in Kingman.  

That match I shot a couple weeks ago, I hit the hell out of that 248 yard target at high 8+ mils, and it worked. That was on a 6x24 Athlon scope.  

I'm thinking a 4x scope might be a little difficult for this one, brother...   I'm just sayin'...  We're gonna be looking at 8", 6", and 4" circles at 300 yards, if we stick to the rules...

Here's the rules, from the official website for all this 22 Silliness...   

This is Long Gong

The Rules

WELCOME TO LONG GONG!!

THE GAME — This is a 300yd shooting challenge using rifles chambered in 22lr only. The object is to shoot the highest score possible.

THE TARGET — The targets are AR400 3/16″ thick rimfire gongs, an 8″, a 6″, and a 4″ gong. Each gong has a value, 1 point for the 8″, 2 points for the 6″, and 3 points for the 4″ gong.

THE SETUP — From a bench rest (limited to bipods and bags, no sleds) each shooter, with 10 rounds of ammunition begins by shooting for the 8″ gong. The shooter has a 3-minute time limit to complete their round, the clock starts with their first shot.

THE ORDER — If the shooter hits the 8″, they score 1 point and now can choose to advance to the 6″ gong or continue shooting for the 8″ gong. If the shooter advances to the 6″ gong and connects, that hit is worth 2 points, and they now can choose to shoot for the 4″ gong.

EXAMPLE — (Dave shoots and hits the 8″ gong, scoring 1 point. Dave says he’s going to shoot for the 6″, he hits it scoring 2 more points. Dave says he’s going for the 4″ gong, shoots and misses scoring a zero, and now must move back to the 6″ gong. If Dave misses his shot on the 6″, he will score another zero and be forced to move back to the 8″ gong. If Dave hits the 6″ he’ll score 2 points and again have the opportunity to shoot at the 4″ gong.)

THE RULES — The shooter must tell the scorekeeper when they switch gongs. A hit only counts if it’s a solid gong hit, chain hits do not count. If the shooter misses, they must go back one gong. If the shooter shoots the wrong gong, it counts as a zero and the shooter must resume shooting on the correct gong.

THE SCORE — The score is totaled after each shooter, with a possible high score of 27 points (1+2+3+3+3+3+3+3+3+3=27). A complete game has every shooter fire 5 complete sets for a total of 50 rounds of ammunition (1 full box). The highest possible score for a competition is 135 points. In case of a tie score, the winner is determined by the shooter with the highest single round score.

THE COMPETITORS — The order of the shooters in the first set is determined by drawing numbered chips, and in each successive set the order of the shooters is determined by the scores, with the lowest score shooting first. If two or more shooters have identical scores, whoever shot the score initially will shoot first in the following round. (If Tom shoots an 11, and then Dave also shoots an 11, Tom will go before Dave in the following round.)

THE CHALLENGE — Hitting gongs at 300yds with a 22lr is challenging. Hitting them repeatedly under changing conditions requires all the fundamentals used by the best long-distance shooters in the world. Do you think you have what it takes?

Posted

Bring your best 22s.  Ernie would be proud of us.  I have several, and all are open for shooting, and it's not a big deal to bring them out - but if you're shooting mine, then you're cleaning those things afterwards...   :banana:

Bring your own ammo, if you're not bringing one of the guns with you.  I can supply the guns.  :thumbup:

Posted
11 hours ago, 98Z5V said:

Bring your best 22s.  Ernie would be proud of us.  I have several, and all are open for shooting, and it's not a big deal to bring them out - but if you're shooting mine, then you're cleaning those things afterwards...   :banana:

Bring your own ammo, if you're not bringing one of the guns with you.  I can supply the guns.  :thumbup:

that is the hard part good ammo for this any suggestions?

Posted

I'm a CCI user as well.  Standard in suppressed and generally the copper plated mini-mag hollow points for varmints.  Mini-mags is what my dad and my uncles always used when I was growing up.  And, when I've tried other brands the drop-off in quality and the increase in FTFs was noticeable.  I know bubkus about shooting longer distances, but I'd think the CCI Stingers might do well.  Considerably higher muzzle velocity. 1640 fps advertised-compared to 1070 standard and 1235 mini-mags.   But that might not translate into accuracy. I look forward to hearing how this shakes out.  Sounds like fun.

Posted
4 hours ago, MtnMike said:

I'm a CCI user as well.  Standard in suppressed and generally the copper plated mini-mag hollow points for varmints.  Mini-mags is what my dad and my uncles always used when I was growing up.  And, when I've tried other brands the drop-off in quality and the increase in FTFs was noticeable.  I know bubkus about shooting longer distances, but I'd think the CCI Stingers might do well.  Considerably higher muzzle velocity. 1640 fps advertised-compared to 1070 standard and 1235 mini-mags.   But that might not translate into accuracy. I look forward to hearing how this shakes out.  Sounds like fun.

You need to figure out when the stingers become subsonic.  The transition between supersonic and subsonic upsets the bullet. If you stay subsonic the whole way you don't have that problem.

Posted
8 hours ago, shooterrex said:

You need to figure out when the stingers become subsonic.  The transition between supersonic and subsonic upsets the bullet. If you stay subsonic the whole way you don't have that problem.

That never would have crossed my mind - but it makes sense.  Like I said, I know nothing about distance shooting:fullauto:  One of the joys of growing up in the hollars of the Blue Ridge - very rarely shoot over even 100 yards.  My tools exceed my horizon - except in bow season!

Posted
11 hours ago, shooterrex said:

You need to figure out when the stingers become subsonic.  The transition between supersonic and subsonic upsets the bullet. If you stay subsonic the whole way you don't have that problem.

I was just coming in here to state exactly that.  22LR is a weird little round, when you're trying to get it out there a ways.  Supersonics hit the transonic shake, and do really strange things.  If you can KEEP then supersonic the whole way to the target, they would do great.  If you start out subsonic, or very close to sub (Mini-Mags are great), you won't have a hard time because they don't go through that shake.  

We're talking about a projectile that has a G1 BC of 0.172...   for the 40 grainers...   It's no distance wizard all by itself, ya gotta work to get them out there.  Really hard...  :lmao:

We had a 248 yard target at the last match I went to, and I got it.  It was between 9 and 10 mils of dial to get it, though.  In all honesty, I was shooting expensive stuff that my rifle loves, the SK Long Range Match ammo, 40gr. 

However, when I was doing ammo testing, I'd already settle on the CCI Standard velocity because of how well it grouped through that rifle at the 50 yard zero.  And, I know it hasn't let me down in the past.  Then...   A "buddy" walks up and hands be a box of the SK LR Match...  It was just a little bit better, in terms of 50 yard groups and performance.  Speeds were very close, both sub. 

FWIW, on CCI, Standard Velocity is identical to MiniMag in performance, with the difference being the projectile coating.  MiniMags are copper washed, Standards are just lead. That's why I preferred them in the Appleseeds - SVs are cheaper than MiniMags.  Sounds crazy, but that's what it boiled down to.

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